AI Insights · Timothy · July 2025
High Fantasy Games on iOS in Central America: Q2 2025 Performance
Explore the Q2 2025 performance of top high fantasy games on iOS in Central America, focusing on downloads, revenue, and active users.
In the second quarter of 2025, the performance of top high fantasy games on the iOS platform in Central America showcased intriguing trends in downloads, revenue, and active users. This analysis, based on data from Sensor Tower, highlights key metrics for the top five games.
Clash Royale by Supercell saw a robust increase in weekly revenue, peaking at about $98K in early June. Weekly downloads climbed steadily, reaching around 36K by the end of June, while weekly active users rose from 1.3M to 1.4M over the quarter.
Coin Master from Moon Active maintained a consistent weekly revenue, ending the quarter at approximately $78K. Downloads varied slightly, hovering around 2K, and active users experienced a decline from 33.9K to 27K.
For Clash of Clans, also by Supercell, weekly revenue fluctuated with a high of $77K in late June. Downloads remained stable, with a slight increase to 7K, while active users showed a downward trend from 264K to 212K.
League of Legends: Wild Rift by Riot Games experienced a peak in revenue of about $54K at the end of April. Downloads were relatively stable at around 2K, and active users slightly decreased from 38K to 34.8K.
Lastly, Mobile Legends: Bang Bang from MOONTON demonstrated a revenue peak of $39K in early April. Weekly downloads increased to 2.7K by the end of June, while active users saw a slight decline from 44.5K to 37.5K.
These insights provide a snapshot of the competitive landscape for high fantasy games on iOS in Central America. For more detailed analytics and insights, visit Sensor Tower's platform.